5.0 Feats & Flaws
Feats
The Feats included in the 3.5 Players Handbook will be the core feats for the AP. Some of the feats have been modified (Section 5.1) slightly to give them a better value (particularly those that yield bonuses to skill rolls) or to make them consistent with the Combat Modifier Bonus mechanic or to address some imbalance. There are also numerous new feats from the Pathfinder rule set (section 5.2) available to characters. Lastly, many feats from other sources will be allowable (section 5.3) after a review.
An up to date feat tree list will be maintained (as best as possible) at D&D Central (link to left). Or click here for a direct link.
Regional Feats
Players will be informed of possible regional feats available to their characters after a character background is completed.
Flaws
From the character's point of view, adventuring is about amassing power, wealth, notoriety, knowledge, or some combination of those things. If a character didn't want that, he would set up shop and become a basket weaver (and maybe even become the best basket weaver in the world). Characters are supposed to be 'heroic;' not necessarily perfect, but heroic nonetheless. Therefore, character flaws (Unearthed Arcana) will be allowed, but characters will only be able to select one flaw at 1st level. This is strictly optional.
Use this link for the section on Flaws from Unearthed Arcana. If you would like to design a flaw not listed, please consult with me.
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