2. Races
The following are modifications and additions to the race descriptions found in the 3.5 players Handbook:
Dwarves
Greed: Dwarves treat Appraise as a class skill when attempting to determine the price of nonmagical goods that contain precious metals and gemstones.
Favored Class: The favored class of dwarves is cleric or fighter. This choice must be made at 1st level and cannot be changed.
Elves
Keen Senses: Elves receive a +2 bonus on Listen and Spot checks. They can make a Search check to spot a secret or concealed door if they pass within 10 feet, regardless of whether or not they are actively looking.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance.
Favored Class: The favored class of elves is ranger or wizard. This choice must be made at 1st level and cannot be changed.
Gnomes
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Favored Class: The favored class of gnomes is bard or sorcerer. This choice must be made at 1st level and cannot be changed.
Half Elves
Adaptability: Half-elves receive Skill Focus, as a bonus feat, at 1st level.
Favored Class: Half-elves can choose any one class as their favored class at 1st level. Once made, this choice cannot be changed.
Half Orcs
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Favored Class: The favored class of half-orcs is barbarian or druid. This choice must be made at 1st level and cannot be changed.
Halflings
Favored Class: The favored class of half lings is bard or rogue. This choice must be made at 1st level and cannot be changed.
Humans
Weapon Training: Humans are proficient with any one martial weapon of their choice, in addition to those granted by class proficiencies. This weapon must be chosen at 1st level and cannot be changed.
Favored Class: Humans can choose any one class as their favored class at 1st level. Once made, this choice cannot be changed.
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