0.35 Character Upkeep


Upkeep and Lifestyle
It costs coin to maintain equipment, replenish ammunition, stable animals, secure shelter, etc. To allow a streamlining of that process to some extent the following process is being used.

Characters will have the option of being assessed an upkeep fee periodically during their careers. At the start of every game month, a PC must pay an amount of gold equal to the lifestyle bracket he wishes to live in—if he can't afford his desired bracket, he drops down to the first one he can afford.

For example, during an adventure a character has to travel some distance and on the way is in a fight where her magic shield is damaged. Because she has elected to live a 'good' lifestyle, her shield is automatically repaired at a small town with a smithy that she passes through on her way to her final destination. If she had only been living the 'basic' lifestyle she would have had to find the smithy, negotiate a fee and wait for her shield to be repaired.

Destitute (0 gp/month)
The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself. The PC does not gain the benefits of natural healing (including ability damage recovery), even with a full nights rest.

Basic Lifestyle
(10 gp/month)
Poor room and board; replenish rations; mend standard clothing and equipment; refill healing, disguise and other kits, restock normal ammunition. This lifestyle is comfortable enough to afford natural healing healing benefits with a full nights' rest.

Good Lifestyle (50 gp): As basic but with common room and board; mend all clothing and equipment (including magic); restock special material (e.g silvered) ammunition; master work kits; double benefits of natural healing (including ability damage recovery); a +2 bonus on saves to recover negative levels; and a small bonus to the chance to have additional influence awarded

Luxury Lifestyle (100 gp): as high lifestyle but good/private rooms; fine meals and drinks; double natural healing rate; +4 bonus to saves for recovering negative levels; a +2 Circumstance bonus on Bluff, Diplomacy, Gather Information, Intimidate, Perform, and Profession checks; and a greater chance of gaining additional influence.

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